You can still play a game . I get 5 clock clock clock clock clock instead of 10,
on both score reels.. That's a new one for me .
Chaz
On 2021/10/19 11:34 a.m., Chaz wrote:
You can still play a game . I get 5 clock clock clock clock clock instead of 10,
on both score reels.. That's a new one for me .
Chaz
Chaz,
Is that the sound you are hearing? It advances 5 then goes "clock" sound five more times? I'd say the drum unit advance plunger/link/ratchet
needs attention...
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote:
On 2021/10/19 11:34 a.m., Chaz wrote:
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound
five more times? I'd say the drum unit advance plunger/link/ratchet
needs attention...
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
On 2021/10/19 2:48 p.m., Chaz wrote:They stop after five advances... the game is not in my house it's a friend,s game that I
On Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote:
On 2021/10/19 11:34 a.m., Chaz wrote:
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound >> five more times? I'd say the drum unit advance plunger/link/ratchet
needs attention...
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
Does one or more score reels always stop at #5 or do they stop after
five advances of any score reels not at zero? It might be that one or
more score reel Runout Switches are closed when they shouldn't be,
leading the game logic to assume the reel is at "0". If Bally is all
open Runouts, same thought - one or more are open that shouldn't be...
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Tuesday, 19 October 2021 at 18:21:54 UTC-4, John Robertson wrote:
On 2021/10/19 2:48 p.m., Chaz wrote:They stop after five advances... the game is not in my house it's a friend,s game that I
On Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote:Does one or more score reels always stop at #5 or do they stop after
On 2021/10/19 11:34 a.m., Chaz wrote:
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound >>>> five more times? I'd say the drum unit advance plunger/link/ratchet
needs attention...
John :-#)#
--
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
five advances of any score reels not at zero? It might be that one or
more score reel Runout Switches are closed when they shouldn't be,
leading the game logic to assume the reel is at "0". If Bally is all
open Runouts, same thought - one or more are open that shouldn't be...
John :-#)#
restored for him about five years ago . we will do a facetime tomorrow (different city)
But Yes they stop after 5 advances and the ball kicks out ..
Chaz.
On 2021/10/20 2:18 p.m., Chaz wrote:
On Tuesday, 19 October 2021 at 18:21:54 UTC-4, John Robertson wrote:
On 2021/10/19 2:48 p.m., Chaz wrote:They stop after five advances... the game is not in my house it's a friend,s game that I
On Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote: >>>> On 2021/10/19 11:34 a.m., Chaz wrote:Does one or more score reels always stop at #5 or do they stop after
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound
five more times? I'd say the drum unit advance plunger/link/ratchet >>>> needs attention...
John :-#)#
--
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
five advances of any score reels not at zero? It might be that one or
more score reel Runout Switches are closed when they shouldn't be,
leading the game logic to assume the reel is at "0". If Bally is all
open Runouts, same thought - one or more are open that shouldn't be...
John :-#)#
restored for him about five years ago . we will do a facetime tomorrow (different city)
But Yes they stop after 5 advances and the ball kicks out ..
Chaz.
If they are stopping after five advances then the electronics is
'seeing' that the Drum Reset is complete and all are at zero. My
assumption is the schematics will show the switches that need to be open/closed at zero and that is where checking for problems starts...
Do you have schematics?
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Wednesday, 20 October 2021 at 18:36:52 UTC-4, John Robertson wrote:
On 2021/10/20 2:18 p.m., Chaz wrote:
On Tuesday, 19 October 2021 at 18:21:54 UTC-4, John Robertson wrote:If they are stopping after five advances then the electronics is
On 2021/10/19 2:48 p.m., Chaz wrote:They stop after five advances... the game is not in my house it's a friend,s game that I
On Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote: >>>>>> On 2021/10/19 11:34 a.m., Chaz wrote:Does one or more score reels always stop at #5 or do they stop after
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound >>>>>> five more times? I'd say the drum unit advance plunger/link/ratchet >>>>>> needs attention...
John :-#)#
--
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
five advances of any score reels not at zero? It might be that one or
more score reel Runout Switches are closed when they shouldn't be,
leading the game logic to assume the reel is at "0". If Bally is all
open Runouts, same thought - one or more are open that shouldn't be... >>>> John :-#)#
restored for him about five years ago . we will do a facetime tomorrow (different city)
But Yes they stop after 5 advances and the ball kicks out ..
Chaz.
'seeing' that the Drum Reset is complete and all are at zero. My
assumption is the schematics will show the switches that need to be
open/closed at zero and that is where checking for problems starts...
Do you have schematics?
John :-#)#
Yes he has schematics , I'll go look at it on the weekend , but all the score reels
are well adjusted .. They just stop after 5 pulses and the ball kicks out ..
Normally the motor would keep running , I know . But not in that case...
There are 5 pulses missing .
I'll post back shortly , thanks John .
Chaz
On 2021/10/22 2:52 p.m., Chaz wrote:Hi John , dirty score motor switches ...
On Wednesday, 20 October 2021 at 18:36:52 UTC-4, John Robertson wrote:
On 2021/10/20 2:18 p.m., Chaz wrote:
On Tuesday, 19 October 2021 at 18:21:54 UTC-4, John Robertson wrote: >>>> On 2021/10/19 2:48 p.m., Chaz wrote:If they are stopping after five advances then the electronics is
They stop after five advances... the game is not in my house it's a friend,s game that IOn Tuesday, 19 October 2021 at 16:27:34 UTC-4, John Robertson wrote: >>>>>> On 2021/10/19 11:34 a.m., Chaz wrote:Does one or more score reels always stop at #5 or do they stop after >>>> five advances of any score reels not at zero? It might be that one or >>>> more score reel Runout Switches are closed when they shouldn't be,
You can still play a game . I get 5 clock clock clock clock clock instead of 10,Chaz,
on both score reels.. That's a new one for me .
Chaz
Is that the sound you are hearing? It advances 5 then goes "clock" sound
five more times? I'd say the drum unit advance plunger/link/ratchet >>>>>> needs attention...
John :-#)#
--
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
leading the game logic to assume the reel is at "0". If Bally is all >>>> open Runouts, same thought - one or more are open that shouldn't be... >>>> John :-#)#
restored for him about five years ago . we will do a facetime tomorrow (different city)
But Yes they stop after 5 advances and the ball kicks out ..
Chaz.
'seeing' that the Drum Reset is complete and all are at zero. My
assumption is the schematics will show the switches that need to be
open/closed at zero and that is where checking for problems starts...
Do you have schematics?
John :-#)#
Yes he has schematics , I'll go look at it on the weekend , but all the score reels
are well adjusted .. They just stop after 5 pulses and the ball kicks out ..
Normally the motor would keep running , I know . But not in that case... There are 5 pulses missing .
I'll post back shortly , thanks John .
Chaz
Quoting from the Operators Manual (we sell copies of this as well as the schematics):
"The reset relay will operate the score motor. Both the reset and the
score reset relays will be locked-in thru a #1 score motor switch, or
until all score counter units are reset to zero position"
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
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