Looks like TW will require DOSEmu. Are there any native versions of
these games?
Also, I see talk of TWGS rather than running locally. IS that "better" for users or should I go more "old skool" with local-only versions of these classic doors?
I don't see an echo for BBS Doors in fsxNet, so I'm asking here. Since I've been out of the BBS/Sysop game for 30 years, where I can find the more modern doors?
Looking to start setting up some doors on the new board.
Of course, I want classics like TW2002 and LORD.
Looks like TW will require DOSEmu. Are there any native versions of these games?
Looking to start setting up some doors on the new board.
Of course, I want classics like TW2002 and LORD.
Looks like TW will require DOSEmu. Are there any native versions of th games?
Synchronet includes JavaScript-based versions of LORD, LORD2 and "TradeWars 2".
Alternatively, you can use a game server like BBSlink or DoorParty, which has the advantage that users of different BBSes also play games there.
Synchronet includes JavaScript-based versions of LORD, LORD2 and
"TradeWars 2".
But, 2fi---um, 2TWIsty (o_-) is running Mystic, not Synchro. Do you know if these java versions are available to the general public?
Also, there is still the trouble of setting up a Java environment, but that won't be as difficult as setting up a DOS environment in Linux...
IMHO, it's not worth the hassle, if you're using Linux as the base. And
it's still not really worth the hassle in Windows, but it *is* easier...
Man, I gotta stop giving you advice. I had to learn *this* $#!T the hard way! (o_-)
I don't see an echo for BBS Doors in fsxNet, so I'm asking here. Since I've been out of the BBS/Sysop game for 30
years, where I can find the more modern doors?
Am 03.04.22 schrieb McDoob@21:4/135 in FSX_BBS:
Hallo Mcdoob,
Synchronet includes JavaScript-based versions of LORD, LORD2 and
"TradeWars 2".
But, 2fi---um, 2TWIsty (o_-) is running Mystic, not Synchro. Do you know if these java versions are available to the general public?
The JS versions are available, just as everything else from
Synchronet, as open source from the Git repository: https://gitlab.synchro.net/main/sbbs
In the subdirectory xtrn, 'lord', 'lord2' and 'tw2' can be found.
Also, there is still the trouble of setting up a Java environment, but that won't be as difficult as setting up a DOS environment in Linux...
Just for clarification: It's JavaScript, not Java.
And I don't know if Synchronet JavaScript scripts can be made running
on Mystic or other BBS systems.
Just for clarification: It's JavaScript, not Java.
And I don't know if Synchronet JavaScript scripts can be made running ACN>> on Mystic or other BBS systems.
Yes, using jsdoor, written by Deuce, the same one that made those JS ports of those door games: http://doors.bbsdev.net/
(sorry, I realize that's an old post)
Re: Re: Doors on linux hosted BBSes
However, a number of these games use true unicode and the xterm-256color palette.
The issue will be translating the character codes and colors for
16-color CP437 client users... which may well work badly to very badly for them... or detecting upscale clients and only letting those
connected users use said games.
luit does a pretty good job for character set conversion, but won't really work for the color code filters/adjustments.
Re: Re: Doors on linux hosted BBSes
Hey Rob, /very/ different topic but this thread was what spurred my memory into reaching out to you.
I have a number of roguelikes on my BBS computer. I would really like to serve those up as games on the BBS. A number of these work relatively well out of the box or with a handful of changes to function in cp437 with standard dos colors. However, a number of these games use true unicode and the xterm-256color palette.
I saw in the syncterm repo that there are evidently plans to implement unicode at some point. It also seems to have been a pretty stale feature plan that hasn't moved much in a few years.
Any chance to inject a little interest in enabling this?
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